Mew/Vileplume + Variants

Mew/Vileplume + Variants
Deck Founded: 2011 (HGSS-On)
Other Names: MewBox
Top Performances: 1st Top Cut Invitational 2011 (Jason Klaczynski)

 

 
 

Skeleton List

Pokemon
T/S/S
Energy
4 Mew Prime
2-2-2 Vileplume
3-3 Yanmega
2-2 Sunflora
1 Muk UD
1 Aipom UL
1 Jirachi UL
4 Pokemon Collector
3 Rare Candy
3 Pokemon Communication
3 Judge
3 Copycat
3 Twins
2 PONT
8 Psychic

Spaces Available: 4
Strategy:
Mew has always been the height of interest since its release in HS: Triumphant and has been put in some very interesting rogue decks in the past. Now, however, Mew has found its way into a very nice ‘meta’ deck since the diversity of the format really does allow it to slip in as a top contender. To make this deck work, we use Mew’s ‘See Off’ attack to send away an attacker of your choice from the deck into the Lost Zone and then those Pokemon’s attacks are now available for use through Mew’s Poke Body ‘Lost Link’. This Poke Body allows Mew to use any attack of the Pokemon in the Lost Zone as long as you have the right energy and there are an array of attackers that can be paired with this to make it a real toolbox-esque deck. Vileplume is in there to slow down the opponent to a crawl, while Muk and Aipom help to continue the lock for as long as possible, dragging up heavy retreat Pokemon with ‘Sludge Drag’ and then moving energy with ‘Tail Code’. This provides you with a very powerful lock at your disposal and Yanmega can pick up the pieces for those crucial prizes.

Techs:
The list above is actually pretty tight and most extra space will be taken up by extra consistency and possibly another tech card of your choice. Below are some options you could consider.

 

Rescue Energy: As you can see, Mew has a pretty low HP of 60, making it quite a fragile active Pokemon after using See Off or an attack from the Lost Zone. It is open to OHKOs from a lot of popular Pokemon such as Yanmega, Donphan, Kingdra and many others that can hit for a swift 60 damage pretty quickly. Using this card will allow you to keep recycling Mews those extra few times to use another crucial Sludge Drag to seal a game or tip one in your favour. Rescue can also be useful for recycling Yanmegas against Pokemon such as Reshiram, which can OHKO it pretty easily. Having these Pokemon back on the field for just one more attack could prove vital for your strategy.

 

Jumpluff HS: The attacking strength of this deck isn’t the best since its damage output is pretty much capped at the 70 from Yanmega’s ‘Sonicboom’, but it doesn’t matter too much when your lock is in full swing. However, if Pokemon like Gothitelle are starting to give you some trouble, Jumpluff from the HS Base Set could possibly be your answer. Being able to Lost Zone Jumpluff during the game would mean that you could replace some Psychic Energy for Grass and be able to start hitting for a maximum of 120 damage with ‘Mass Attack’ through Mew. This would give you a pretty big hitter to start attacking with when faced with larger Pokemon such as Reshiram, which can be KO’d after you drag them up with Sludge Drag, making it a OHKO after Poison. If you feel you are lacking some firepower, then Jumpluff is definitely an option.

 

Your Comments:
These pages can only expand with your help. Comment below what you think should be changed or added and we can keep this library growing!

  • Quarter-Turn

    If you’re not running three Oddish, you will be running into some serious Catcher or Linear Attack problems. I think three is necessary.

  • Middletonrl

    what about roserade with rainbow energy? it can make the lock stronger and be used to power a mass attack via mew